Upgrade: Sticky Grenade Location: Enter the building filled with armed criminals, and search the wrecked hallway to find the blueprint. Upgrade: Explosive Bullets Location: In the Central Rail Station, look inside the crashed train car to find the blueprint. Upgrade: Fire Bolts Location: The blueprint is in the lower level cellar near the tunnel's exit. Upgrade: Upgraded Boot Stealth Location: Search Daud's office for an unlocked chest with the blueprint. You will need Daud's key to reach the chest containing it. Upgrade: Improved Armor Location: Search the chests in Daud's office to find the blueprint.
Upgrade: Explosive Bullets Location: The blueprint is in the General's office in the Dunwall Tower interior area, which is one of the four central offices up the stairs. The blueprint is inside on the guard's desk. Upgrade: Sticky Grenade Location: Before entering Boyle's mansion, locate the guard station at the gate near the entrance. Upgrade: Piero can create Health Elixir Location: It is inside the Greenhouse in Sokolov's mansion, which can be accessed from Sokolov's workshop through the library. Upgrade: Upgraded Boot Stealth Location: Early in the mission, look inside a warehouse on the left side of the canal, in the first bridge area to find the blueprint. Save him from the bandits to be able to purchase the blueprint from him. Upgrade: Improved Lens Magnification Location: It is located in Griff's Pawnshop, but you first must rescue Griff from the building to the right of the first Wall Of Light in Mission 2. Upgrade: Fire Bolts Location: Go back to the Distillery, and use the valve-controlled door to reach the blueprint. Upgrade: Piero can create Health Elixir Location: It is located in Griff's Pawnshop, but you first must rescue Griff from the building to the right of the first Wall Of Light in Mission 2. Save him from the thugs to be able to purchase the blueprint from him. The key to the safe is on a nearby workbench. Upgrade: Improved Armor Location: The blueprint is in the workshop inside a safe, which is in the backyard behind the Overseer's mansion. Additionally, do not forget to use the Heart to help you locate collectibles. Thus, once a blueprint is found, it will not appear a second time. Note: Some blueprints will appear twice throughout the campaign, but they can only be discovered once.
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Once you find a blueprint, take it to Piero to be able to purchase the upgrade for the gadget.
Search the indicated locations to find all blueprint upgrades. Galvani's house): 287 Mission 2 - High Overseer Campbell (Overseer's building kennel door): 217 Mission 2 - High Overseer Campbell (Overseer's base): 203 Mission 3 - House Of Pleasure (Slackjaw quest): 138, 656, 679, 696, or 879 Mission 3 - House Of Pleasure (Artist's house): 656 or 696 Mission 4 - The Royal Physician (top floor of building): 437 or 473 Mission 4 - The Royal Physician (behind painting): 294 Mission 6 - Return To The Tower (Lord Regent's quarters): 935 Mission 7 - Flooded District (after diving in water to enter building): 428, 525, 528, or 628 Mission 7 - Flooded District (Old Port District Sewer): 428, 525, 528, or 628 Mission 1 - Dishonored: 451 Mission 2 - High Overseer Campbell (Dr. Use one of the following combinations to open the corresponding safe:
Put two spring razors in an empty bottle or whale oil canister, and throw it at a group of enemies to trigger an effect similar to a grenade. Using a traditional grenade will attract attention, but it is possible to create a silent grenade as well.